Call From The Deep
Something Stirs In The Depths
After crash-landing onto the Material Plane, a strange, otherworldly ship brings with it an unexpected wave of piracy, hideous creatures from the bottom of the Trackless Sea, and a notorious foe who has been awakened from the deep, intent on destroying the world as you know it.
The adventurers must set sail along the Sword Coast, fending off the pirate attacks while putting together the fractured puzzle that will reveal the true villain.
Latest Game Information
Here is the latest information for our campaign:
Session Number: 15
Party Level: 5
In Game Date: 24 Kythorn, 1493 DR
Current Location: Fiskrbak
Meet The Heroes
Who are destined to save Faerûn:
Recaps
Here you'll find recaps of all our sessions so far.
Session | Summary |
|---|---|
The party meet with King Redaxe and prepare their next move. | |
The party clear up after the attack on Fiskrbak and depart for Gundbarg. | |
The party finishes exploring the underwater temple, before returning to Fiskrbak only for the village to come under attack during the night. | |
The party continues their exploration of the underwater temple, and complete a ritual reinforcing the seals that the ancient gnomes had created. | |
The party returns to Fiskrbak and begins to investigate the strange lights out at sea. Only to discover an ancient gnomish temple taken over by undersea creatures. | |
The party continue their journey to Arveiturace's lair before meeting the ancient wyrm herself. | |
The party go against the icy forces of nature to reach Alena's family home. | |
The party return to Fiskrbak to inform the Jarl of the outcome of their exploration of the wreck of the Golden Crown. | |
The party finish exploring the wreck of the Golden Crown. | |
The party continue to explore the wreck of the Golden Crown. | |
The party begin their exploration of The Golden Crown wreck. | |
The party continue to explore the crash of the nautiloid, before continuing on to the wreck of the Golden Crown. | |
The party depart Gundbarg for Fiskrbak and discover the strange vessel which crashed on the island. | |
The party meet with King Redaxe and then travel to Gallows Grotto. | |
The party investigate the abandoned coracle and reach Gundbarg. | |
While at sea the party are ambushed by Sahuagin. | |
The party gather in Neverwinter in preparation for their journey to Gundarlun. |
Objectives
Here you'll find the current party objectives.
Main Objectives​
-
Return to King Olaf and report your findings on the crash.
-
Use the recovered map to determine your next course of action.
Side Objectives
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Find out what is upsetting the natural order of the seas around Gundarlun.
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Investigate what the shield recovered from the wreck of the Golden Crown does.
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Find where the map The Ashen Fangs were carrying is pointing to.
Personal Objectives
Alena
-
Discover who desecrated Aurill's Crescent.
-
Find where Rime has gone.
-
Find out more about the cult who is hunting Arveiaturace.
​
Edward
-
Uncover more memories as you travel on The Voyage.
-
Can Luth "Hubris" Gurdman help you find out more about your past life?
​
Nicoletta
-
Discover what happens now you have your three signatures. ​
Nessa
-
Finish exploring the underwater temple.
​
Tulliano
-
Discover the secrets contained within Xn'thral K'vos Mortuus.
Aesthetics
Here you'll find the campaign's aesthetics.


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